1 using System.Collections;
2 using
System.Collections.Generic;
3 using
UnityEngine;
4
5 public
class FileHelper {
6
7     
public static void Serialize(string name, object o) {
8         
string json = JsonUtility.ToJson(o);
9         PlayerPrefs.SetString(name, json);
10     }
11
12     
public static T Deserialize<T>(string name) {
13         
string json = PlayerPrefs.GetString(name);
14         
return JsonUtility.FromJson<T>(json);;
15     }
16 }


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